Brandes at Harbinger of Doom has some good thoughts about 5e magic item creation. He points out its problems: creating a cool item is not a good time investment (it takes 5+ years of downtime to make a very rare item and 50+ years to make a legendary one), and, once you’ve created it, you sell it at a loss.
Harbinger’s solution is to add optional item creation ingredients, some of which speed up and some of which cheapen the process. This strategy has a bunch of benefits.
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